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This book is meant to be a guide to teach any beginner how to design and develop games.

Inside the book you will find a wealth of knowledge all written in mind to help you reach

the goal of making a game. Each chapter builds on the previous chapters and makes the

book seem like a staircase-you move up step by step. The last chapter helps use all of

your culminated knowledge in the production of a final game.

Part I discusses the BlitzPlus language. During this time, the book does not discuss graphical

programs, but instead uses text-based to get the language points across.

Part II teaches the reader all about graphics within games. There is such information as

varying colors, loading and displaying images, making scrolling backgrounds, and things

like that.

Part III examines other related parts to game programming. The reader can learn how to

use keyboard input, sounds, and music, and take into account artificial intelligence. This

part also creates the final game that the book has been leading up to.

Part IV contains all the appendixes for the book. You will find all of the scan codes (for handling

input), a list of Web sites to further your knowledge in the field, and what is on the CD.

Format: .pdf files

Volume: 384 p.

Publisher: Thomson Course Technology PTR



Table of contents

Part I: The Basics of BASIC

Chapter 1 Getting Started

Chapter 2 Getting to Know BASIC

Chapter 3 Loops, Functions, Arrays, and Types

Chapter 4 The Style Factor

Part II: Getting Graphical

Chapter 5 Beginning Graphics

Chapter 6 Page Flipping and Pixel Plotting

Chapter 7 Basic Image Programming

Chapter 8 Animation

Chapter 9 Collision Detection

Part III: Completing the Puzzle

Chapter 10 Handling Input

Chapter 11 Sounds and Music

Chapter 12 Artificial Intelligence

Chapter 13 The Final Frontier: Invaderz !!!

Part IV: Appendixes

Appendix A Scan Code Reference

Appendix B Useful Links

Appendix C What's on the CD

Index

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